/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /** * /mnt/z/my_git/sixth-semester/computer_networks/simulation/scratch/lab/first.cc * @file first.cc * @author Avinal Kumar * @since March 26, 2021 * * Point to Point UDP Network Simulation * Data Rate: 200mbps * Transmission Delay: 5ms * Base Address: 172.16.1.0 * UDP Server Start Time: 2 sec * UDP Server Stop Time: 25 sec * UDP Packet Interval: 1.5 sec * Number of packets: 10 * UDP Packet Size: 2048 bytes * UDP Client Start Time: 2 sec * UDP Client Stop Time: 25 sec * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ns3/applications-module.h" #include "ns3/core-module.h" #include "ns3/internet-module.h" #include "ns3/network-module.h" #include "ns3/point-to-point-module.h" #include // Default Network Topology // // 10.1.1.0 // n0 -------------- n1 // point-to-point // using namespace ns3; NS_LOG_COMPONENT_DEFINE("FirstScriptExample"); int main(int argc, char *argv[]) { std::cout << "* Point to Point UDP Network Simulation" << std::endl << "* Data Rate: 200mbps" << std::endl << "* Transmission Delay: 5ms" << std::endl << "* Base Address: 172.16.1.0" << std::endl << "* UDP Server Start Time: 2 sec" << std::endl << "* UDP Server Stop Time: 25 sec" << std::endl << "* UDP Packet Interval: 1.5 sec" << std::endl << "* Number of packets: 10" << std::endl << "* UDP Packet Size: 2048 bytes" << std::endl << "* UDP Client Start Time: 2 sec" << std::endl << "* UDP Client Stop Time: 25 sec\n" << std::endl << "Default Network Topology" << std::endl << " 10.1.1.0" << std::endl << "n0 -------------- n1" << std::endl << " point-to-point\n" << std::endl; CommandLine cmd(__FILE__); cmd.Parse(argc, argv); Time::SetResolution(Time::NS); LogComponentEnable("UdpEchoClientApplication", LOG_LEVEL_INFO); LogComponentEnable("UdpEchoServerApplication", LOG_LEVEL_INFO); NodeContainer nodes; nodes.Create(2); PointToPointHelper pointToPoint; // 1. Set the Data rate of the point to point channel to 200Mbps pointToPoint.SetDeviceAttribute("DataRate", StringValue("200Mbps")); // 2. Set the Transmission Delay of the channel to 5ms pointToPoint.SetChannelAttribute("Delay", StringValue("5ms")); NetDeviceContainer devices; devices = pointToPoint.Install(nodes); InternetStackHelper stack; stack.Install(nodes); Ipv4AddressHelper address; // 3. Change the base address of the point to point network to 172.16.1.0 address.SetBase("172.16.1.0", "255.255.255.0"); Ipv4InterfaceContainer interfaces = address.Assign(devices); UdpEchoServerHelper echoServer(9); ApplicationContainer serverApps = echoServer.Install(nodes.Get(1)); // 4. Start the UDP server at 2 seconds into the start of the simulation serverApps.Start(Seconds(2.0)); // 5. Stop the UDP server after 25 seconds into the simulation serverApps.Stop(Seconds(25.0)); UdpEchoClientHelper echoClient(interfaces.GetAddress(1), 9); // 7. Set the number of packets transmitted from client to server equal to 10 echoClient.SetAttribute("MaxPackets", UintegerValue(10)); // 6. Set the UDP packets interval from client to server as 1.5 sec. echoClient.SetAttribute("Interval", TimeValue(Seconds(1.5))); // 8. Set the UDP packet size sent from client to server as 2048 bytes. echoClient.SetAttribute("PacketSize", UintegerValue(2048)); ApplicationContainer clientApps = echoClient.Install(nodes.Get(0)); // 9. Start the UDP client at 2 seconds into the start of the simulation clientApps.Start(Seconds(2.0)); // 10. Stop the UDP client after 25 seconds into the simulation clientApps.Stop(Seconds(25.0)); Simulator::Run(); Simulator::Destroy(); return 0; }