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10
example_file/Add.asm
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example_file/Add.asm
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// This file is part of www.nand2tetris.org
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// Computes R0 = 2 + 3 (R0 refers to RAM[0])
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@2
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D=A
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@3
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D=D+A
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@0
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M=D
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example_file/Max.asm
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example_file/Max.asm
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// This file is part of www.nand2tetris.org
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@R0
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D=M // D = first number
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@R1
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D=D-M // D = first number - second number
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@OUTPUT_FIRST
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D;JGT // if D>0 (first is greater) goto output_first
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@R1
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D=M // D = second number
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@OUTPUT_D
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0;JMP // goto output_d
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(OUTPUT_FIRST)
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@R0
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D=M // D = first number
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(OUTPUT_D)
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@R2
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M=D // M[2] = D (greatest number)
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(INFINITE_LOOP)
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@INFINITE_LOOP
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0;JMP // infinite loop
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example_file/MaxL.asm
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example_file/MaxL.asm
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/06/max/MaxL.asm
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// Symbol-less version of the Max.asm program.
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@0
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D=M
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@1
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D=D-M
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@10
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D;JGT
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@1
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D=M
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@12
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0;JMP
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@0
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D=M
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@2
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M=D
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@14
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0;JMP
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28375
example_file/Pong.asm
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28375
example_file/Pong.asm
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Load Diff
27490
example_file/PongL.asm
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27490
example_file/PongL.asm
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File diff suppressed because it is too large
Load Diff
35
example_file/Rect.asm
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example_file/Rect.asm
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/06/rect/Rect.asm
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// Draws a rectangle at the top-left corner of the screen.
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// The rectangle is 16 pixels wide and R0 pixels high.
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@0
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D=M
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@INFINITE_LOOP
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D;JLE
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@counter
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M=D
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@SCREEN
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D=A
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@address
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M=D
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(LOOP)
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@address
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A=M
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M=-1
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@address
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D=M
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@32
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D=D+A
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@address
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M=D
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@counter
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MD=M-1
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@LOOP
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D;JGT
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(INFINITE_LOOP)
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@INFINITE_LOOP
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0;JMP
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